can i somehow bake the mesh with it’s current shaded colors as material?
@stevebaer any ideas?
You would need to mimic the lighting calculations in something like a C# component to do this. It would not involve GhGL
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Thanks!
I asked that because I read that GhGL has a way to export a material map from some other thread. Guess it doesn’t apply in Rhino though!
GhGL doesn’t export a material map. There was probably some confusion in this other thread that you found.
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