So this is sort of two wishes in one.
- We usually draw stairs without the top landing, this leads to a smoother transition to the slab(when looking at the graphics). It would be great with an option to end with a riser instead of tread or similar, currently we’re doing the stairs relatively manually, taking off one riser height and removing a step. So it’s sort of a hacky way of solving that issue.
- Our current issue is that the excellent function _vaSlabSubtractStairClearance only works when the stair actually intersects the slab, which means our hacky solution doesn’t work as well anymore. The solution we’re currently using is to instead use _vaStairClearanceContour, but that’s an additional step which we’d love to avoid.