Today I found that the script is started at the wrong time. The current order is first the script is started and than Bongo jumps to the next frame. I havn’t seen this bug because a light difference between the script and frame count was not visible yet. But at my current project I got trouble. The bug cause:
- if the slider position isn’t at the first frame than the first frame is rendered without the script is started at the right place of the time line because the script is started at the current time line position
- if the animation is stopped and started again (don’t overwrite exist files enabled) than for example the script is applied at the animation start position and if Bongo start to render in the middle of the animation than script is not applied
I want to align a billboard surface to the camera per script. First Bongo start the script at the current slider position, than Bongo jumps to the first frame and starts the rendering. After the frame is rendered the next loop starts: the script is started and than Bongo jumps to the next frame. So, Bongo is rendering the script from the previous slider position. For my billboard example it means that the billboard isn’t 100% aligned to the camera.
I hope I found the right words to explain the bug. We need: first Bongo moves to the tick and than the script is started and than the rendering is started. Please fix it asap.
Please add the script option at the Bongo animation options (if _BongoRenderAnimation is started) so that it is saved with the Rhino file. I could be great to get it for Bongo 2.