Bug: Raytrace View of Light Source Through Glass and Reflections

I am pretty sure everyone knows about this bug already but I couldnt find any official comment on it and it is still present in the WIP built.

When you add a light source, for instance a rectangular light, into a scene where the light is visible through glass it becomes visible as if it is an emission material applied to a surface.

All light sources seem to act this way as well as show up in any reflections as if they are a visible emitting surface.

This only becomes an issue if you are using lights to add extra light in certain places in a project with large amounts of glass like a glass curtain wall.

In the attached pictures you can see where I placed a rectangular light with a glass wall that cuts through the light source showing it is not visible without the glass but appears through the glass and in the reflections. The bottom square has an emitting material placed behind it so I could compare the reflections of an actual visible emitting material and a supposedly invisible light source.

Rhino 7 SR24 2022-11-4 (Rhino 7, 7.24.22308.15001, Git hash:master @ cb2ad12922ceb989b185972675bb705a00abb97d)
License type: Commercial, build 2022-11-04
License details: Cloud Zoo

Windows 11 (10.0.22621 SR0.0) or greater (Physical RAM: 32Gb)

Computer platform: DESKTOP

Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 3070 (NVidia) Memory: 8GB, Driver date: 11-13-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 526.98
> Accelerated graphics device with 4 adapter port(s)
- Secondary monitor attached to adapter port #0
- Windows Main Display attached to adapter port #1

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 11-13-2022
Driver Version:
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB

Rhino plugins that do not ship with Rhino
C:\Users***\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\NVIDIADenoiser\0.4.3\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows”
C:\ProgramData\McNeel\Rhinoceros\7.0\Plug-ins\Datasmith Rhino Exporter (d1fdc795-b334-4933-b680-088119cdc6bb)\DatasmithRhino7.rhp “Datasmith Exporter”

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands” 7.24.22308.15001
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 7.24.22308.15001
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 7.24.22308.15001
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles” 7.24.22308.15001
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 7.24.22308.15001
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement”

Those are the light reflections you see.

It’s not the light reflections im seeing but the actual physical light surface, which should be invisible, being rendered as if it is self illuminating. I really dont think this is the intended way it is supposed to be displayed. Every other render i’ve ever used does not do this. For example the exact same scene with the exact same materials in twinmotion.

and this is back in rhino 150 feet away from the light when all light should be falling off.

and just to show you the issue is prevalent with all lights here is a point light as seen through the glass wall.

There is no way this is the intended display for these types of lights.

This is how lights work in Blender/Cycles by default.