Hello
I want to cut a Mesh using MeshSplit, but I need to have clean grouping of mesh parts. For some mesh it works but for others it fails, there are too much parts and sometime bad cuts.
See here an example in the grasshopper file. I have the same problem in Rhinoceros.
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA Quadro P2000 (NVidia) Memory: 5GB, Driver date: 12-6-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 472.84
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 12-6-2021
Driver Version: 30.0.14.7284
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 5 GB
Rhino plugins that do not ship with Rhino
C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros 6\VRayForRhino.rhp “V-Ray for Rhino”
C:\Program Files\SimLab\Plugins\SimLab 3D PDF From Rhino 6\plugins\SimLabPDFExporter.rhp “SimLab PDF Exporter”
C:\Program Files\Geometry Gym\Rhino8\BullAnt.rhp “bullant” 1.5.6.0
Hello Giuio,
I just installed Rhino 8 and tested the “new” mesh split. I see that it is very good now when the cutters I provided are joined and welded as it is explained in the BugTracker issue.
I still see an error in one place.
Without welding there are some effects of the tolerance but the results seems always not as intended. There must be 80 Main parts and with a tolerance of
tolerance = 0.1 there are 74 Main parts and 496 meshes
tolerance = 0.01 there are 74 Main parts and 438 meshes
Can you send me the exact example that you are using, and that shows that error? I will then file a new bugtracker issue for it.
Unfortunately, “tolerance” of mesh booleans is not the same as “welding tolerance” or, actually, “vertex alignment tolerance” (which is what I think is happening here? Please let me know if it’s not the case).
When we align vertices, we simply put points that are nearby close to one another. Even that operation has many nuances, for example: when rows of points fall, within groups, outside tolerance, but not when taken in chained pairs. However, that operation is generally simpler. For mesh booleans, “tolerance” can be thought as “the amount of space for which a hit/miss misinterpretation is irrelevant”. So the two concepts do not overlap.
Here is the file with 2 meshes.
The errors happens if tolerance is 0.01 not 0.001. The error is near Point at (60.898,30.753,0.000). 20231113_mesh split error.3dm (559.7 KB)