Bug: Copy block in custom display mode breaks viewport

I have created a custom view with the name “Shaded Texture no isocurve”.
Please see the settings in the attached image.
When I turn on shadows and I copy a block instance or I move a block instance with the alt key it breaks the viewport.
When I turn off shadows everything works as expected.

So here is a sample scene:

And this is what happens:

Hi Muhamed -
Please run the Rhino SystemInfo command and copy-paste the output here.
-wim

Rhino 8 SR17 2025-3-7 (Rhino 8, 8.17.25066.07001, Git hash:master @ b14fcd901289f8715631debb308bc919a4988e07)
License type: Commercial, build 2025-03-07
License details: Cloud Zoo

Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 32GB)
.NET 7.0.0

Computer platform: DESKTOP

Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce GTX 1080 Ti (NVidia) Memory: 11GB, Driver date: 11-22-2020 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 457.51
> Accelerated graphics device with 4 adapter port(s)
- Secondary monitor attached to adapter port #0
- Windows Main Display attached to adapter port #1

Secondary graphics devices.
Intel(R) UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 10-14-2020 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- There are no monitors attached to this device!

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 11-22-2020
Driver Version: 27.21.14.5751
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 11 GB

Rhino plugins that do not ship with Rhino
C:\Program Files\Chaos\V-Ray\V-Ray for Rhinoceros\V8\VRayForRhino.rhp “V-Ray for Rhino”

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”

Thanks!

As far as drivers for GPUs are concerned, those are ancient. Please open the Notifications panel in Rhino and follow the links to a NVIDIA site where you can get the latest drivers for your GTX. We recommend using the Clean Install option when installing new drivers.
-wim

1 Like

I have updated the drivers, the problem is still there.
If I explode the block it works, if I deactivate shadows it also works, but if I leave it as a block and turn on shadows and use command copy or alt+drag gismo it still breaks the viewport.

Hi,
Rhino 8.18 have repaired this problem.
You can have a look at this post.

Thank you for that information, I am glad they fixed it.
Shall I wait wait for the official release or is the release candidate stable in generall?

Rhino 8.18 is installed and problem is fixed.

Thank you user454 for the Tip and also thank you Wim for your fast respond and help.