I see that if I have a text dot faaar away from the objects I work with then the camera clipping is badly affected. This doesn not happen if there is geometry out there. Can something be done to not draw text dots this way?
I imagine they shouldn’t affect the drawing of the geometry at all, as all they only report the screen position of the dot’s point to screen space and then draw the dot in 2D.
Hi Jorgen, thanks, I see it - here, a point object at that location has the same effect, fwiw. I imagine that, for the scene clipping, a dot == a point object, and the large extents of the scene cuts down on precision. Anyway, I’ll get this on the ‘pile’. RH-63076 Display: Camera clips visible objects - example
Strange, try a slight pan down in the saved view.
Here, on two machines everything disappear IF the dot is visible.
(Edit, disappear out of view that is, they are not deleted )
I’m getting this bug now as well. It seems to be triggered when looking straight down / close to vertical. Even without panning or zooming, BOOM, everything disappears as soon as the camera’s rotation gets close to vertical.