BUG: CageEdit

Hi guys,

I see some weird behavior when using BoundingBox option of the CageEdit command.
Cage is much bigger than it should be.
See file enclosed: Bug_Cage.3dm (89.4 KB)

Normal bounding box gives correct result.


Hi Dmitry - I see this, thanks. It looks like this is true for any 2d object where the cage is asked to be parallel to the plane - presumably to avoid a degenerate cage. I suppose the right thing would be to detect this and make a 2d cage only, as you would with BoundingBox > PlanarSrf to create the control object, which is the way to do this now.