Brep|Brep or Collision One|Many could return none after Solid Different?

Hi
is there a way to get empty or null result for testing touch between solid and its different with another solid?
simple solids will return Curve at Brep|Brep or True as Collision One|Many after Solid Different.
is there a way instead of checking after solid re-scale to prevent overlap face?
intersect_001.gh (9.2 KB)

thanks

simple answer with intersection test: