I need to:
-
Select, say, 100 solids in my Rhino3D model,
-
Compare each of the selected solids to the other 99 to see if they intersect, and
-
Show me all of the intersections.
In my drunken-walk-approach to learning GH, I managed to figure out how to select two Breps and check them for intersections, but I can’t figure out how to select a whole bunch and test each one against all of the others (BUT, not against itself).
Would anyone please give me a bit of guidance, here? Thanks, in advance.
Something like that is going to be very heavy and a bit excessive in the amount of data it will create with GH. The problem is more suited for a loop. If you cannot script, I suggest to use Anemone to make a loop and do it.
BrepIntersect.gh (140.8 KB)
Michael -
Many thanks for your post. Anemone does the job just fine. I also learned a LOT by working through the GH file you provided!
I also learned that, if two of the solids have a single edge in common, it reports an “intersection” consisting of a single-segment curve. I suspect that true intersections will consist of a multi-segment curves, and I should be able to simply filter out those that have only a single section.
Thanks, again!
-Patrick
If you just need to figure whether there’s any intersection between objects, rather than finding all of them, then maybe the Collision Many|Many component can help you out.
Hi, All.
I’m trying to find the collision/intersections happening among a bunch of static solids (dynamic collisions don’t interest me now). My goal is to identify if any of the solids interescts with the others and with which ones.
When I investigated into this topic, I got some weird results.
- The collision many-many gives true/false but I can’t identify with which ones it collides because the index output “seems” wrong.
- With the collision one-many, I made it go through each one of them, in hope of finding a correct index, but I also got it wrong.
What am I missing? Thanks in advance for the help.