I’m trying to find the overlap between multiple breps using the Solid Intersection block. In the example attached I have Box and 2 Spheres, one of which overlaps with the box. The Solid Intersection block returns the error “Boolean Intersection set is empty”. I’m guessing that the overlap is not being detected for some reason. Converting the shapes to meshes and using the Mesh Intersection block gives the result I would expect. I’ve read posts from a few others having similar issues, but nothing as simple as this example. Am I miss understanding something here?
Solid Intersection Fail.gh (12.9 KB)