BoxEdit - veeeery slow

I’ve seen people post here about how BoxEdit is really broken in V7, but I guess I had to experience it for myself…

BoxEditDisaster.3dm (2.1 MB)

Set the scaling factor to -1 in X to mirror objects
Check “Transform objects individually”
– Scaling factor is reset to 1
Reset Scaling factor to -1
…wait…
Press “Apply”
…wait…
– Watch the fun stuff onscreen as it updates one-by one.

(OK, I know the result is not correct because BoxEdit does not understand grouping, but it’s just to illustrate the problem)

:roll_eyes:

1 Like

Yep, we’re on it.

https://mcneel.myjetbrains.com/youtrack/issue/RH-60629

– Dale

Good News!
Are you also on the plenty of other BoxEdit shortcomings, like the fact that it does not reliably synchronize with the scene, does not work with control points etc.?
There have been some updates in the past years, but it’s still a wonky business.
Thanks!