Box morph: bake multiple geometries in multiple layers

if i have multiple geometries contained in bounding box component how can i bake them in different layers once they are referenced in box morph?
example.3dm (221.9 KB) (10.3 KB)

well this may be a way…

Requires Elefront (12.2 KB)

1 Like

thanks @Elefront

This works amazingly, but everytime i select a different surface and bake the previous bake is deleted ?

That’s the function of the bakename, remove the name and it won’t overwrite.

Yeah i realized after poking around, appreciate the reply nonetheless thanks.