if i have multiple geometries contained in bounding box component how can i bake them in different layers once they are referenced in box morph?
example.3dm (221.9 KB)
example.gh (10.3 KB)
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thanks @Elefront
This works amazingly, but everytime i select a different surface and bake the previous bake is deleted ?
That’s the function of the bakename, remove the name and it won’t overwrite.
Yeah i realized after poking around, appreciate the reply nonetheless thanks.