As I have been using Bongo to do architectural walk-throughs over the past two weeks. The software is great, I’ve found a really powerful, efficient and precise workflow for making walk-through animations. I understand Bongo is still under development, so I just wanted to explain how I’ve been using the software and post a couple of wishes for future releases ( mostly for the developer’s reference but perhaps someone replies with how to achieve this in the current version)
The process I’ve been using is as follows:
0) I am making a single continuous animation composed of 10 animation sets.
- Create a template animation set, establish the rendering settings and fps, and a location to render the files. (this avoids having to enter all of this information 10 times at the end)
1.5) Duplicate the template animation set, and rename it for the first movement.
- Draw a curve representing a path that someone would walk through the architectural project. These are deliberately NOT fly-through animations, we want to see what the experience is like from a person’s point of view, so the path of the camera needs to be tightly constrained.
- Create a constraint camera to path constraint.
- Advance through the constrained path using the Bongo Timeline, and draw key target points along the path of the animation.
- connect these target points with a spline
- create a constrain target to path constraint.
- Advance through the timeline again, creating parametrically defined keyframes to match the camera path / speed constraint with the target path / speed constraint using the keyframe editor in combination with the curve editor.
- Duplicate the template Animation set & repeat steps 1-7.
My WISHES are mostly for step 7:
- I really wish that the curve editor and the keyframe editor were just one tool. Right now switching between keyframes in the keyframe editor doesn’t update selections in the curve editor, so sometimes I edit parameters of constraint in the keyframe editor… only to find that I’m looking at the wrong curve in the curve editor. I really wish the previews would update synchronously.
- I also wish it were possible to set the default tension for curves, or perhaps that this default tension was a function of the number of time steps between keyframes. Whenever I create precise camera motions, the linear interpolation feels very rigid, but anything that has curves creates so much tension that it disturbs the camera motion (the target will go forwards, and then backwards, and then forwards again between just two keyframes for example, because the tension is so high that there is a ‘ripple’ in the curve).
- I wish that there were an ‘undo’ button on the curve editor. I cannot count the number of times I’ve made a mistake and ruined the precisely tailored motion I’d curated because I changed the wrong parameter.
That’s all for now!