So I achieve precisely what I want in Rhino, by using the BlendCrv function and the default settings (Curvature for both 1 and 2)
I’ve tried to carry that over to GH, but the BlendCrv component requires “Bulge” inputs? (First time I’ve seen these, is there a default equivalent I could just use?)
Or, attempting instead to use BlendCurvePt, I’m being asked for a Point input??
Playing around with both I can’t quite re-create the perfect result I’ve made in Rhino, am I missing something?
Any help would be greatly appreciated, and thank you in advance!
Just use a c# script component and hit + to add inputs that you need and choose the type of data that you input.
Also for the output.
Than copy the method (the text) inside the script editor and its done.
If you give me the method that you use in rhino then i can make it for you and hopfully you can adapt the concept…to solve your problems.
I mean, the link you sent seems to be what I need " CreateBlendCurve method"
Yes and you can see 3 different input syntax.
I used the last one in my example…you have to figure out what type of inputs you made when you use the rhino command.
Sometimes a rhino command is a combination of different rhinocommon methods.
Maybe we are lucky and the one i did is the one you need.
To explain in text how to create a script component is to much work …a small video session would be better.
No need for that.
Unfortunatly i have no idea about the parameter…anyway here is the component …in gh seems to be the syntax 2 exposed (bulc factor…i guess its the lenght of the tangent normal vector).
Sorry to be not to much help…in the end i guess blendcrv from rhino is still not available in rhinocommon…it should be.
I am done here…start your question maybe again…so that this feature gets exposed to rhinocommon…or maybe someone have another idea or a better understanding of the inputs.
good luck i am done here
maybe its much more easy than i think.