Best way to create/merge these coplanar surfaces w/out z-fighting

I’m sure there’s a better, more efficient way of doing what I’m trying to do. I’ve tried to use Brep Join, Merge, etc. but I’m not sure how to do it.

I’d like a single coplanar surface in between two triangles, with as few vertices/lines/faces as possible, and no overlapping/z-fighting surfaces.


example.gh (18.3 KB)

If you have the two triangles (or even the 6 linear edges) in a single list, you should be able to use Boundary Surfaces to convert them into clean(ish) trimmed surfaces.

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Plug both triangles into a Boundary Surface component. If they are both planar and in plane with each other it will figure it out.

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lol man I suck!!

Thanks so much!

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