Best way to create/merge these coplanar surfaces w/out z-fighting

unhandled

#1

I’m sure there’s a better, more efficient way of doing what I’m trying to do. I’ve tried to use Brep Join, Merge, etc. but I’m not sure how to do it.

I’d like a single coplanar surface in between two triangles, with as few vertices/lines/faces as possible, and no overlapping/z-fighting surfaces.


example.gh (18.3 KB)


(David Rutten) #2

If you have the two triangles (or even the 6 linear edges) in a single list, you should be able to use Boundary Surfaces to convert them into clean(ish) trimmed surfaces.


(Michael Pryor) #3

Plug both triangles into a Boundary Surface component. If they are both planar and in plane with each other it will figure it out.


#4

lol man I suck!!

Thanks so much!