i have the following situation:
i have a ready modelled landscape in mesh. It will get painted and UVed externally.
i now have the uved model and bring it back to rhino and using the draft angle analysis i would like to create masks for certain inclinations of the mesh which i export to the paint program.
is there any way to bake the analysis display to a uved Mesh so i get the correct masking texture?
or is there any way to write it to vertex color?