Apologies if the solution for this topic has already been explored, but I have not found anything that has helped me so far.
The meshes that I join together do not appear as ‘Invalid Meshes’ but when I bake them and check them in Rhino they keep coming up as ‘Bad Meshes’.
I don’t have a particularly good understanding of how meshes really work, but they keep showing up as bad mashes no matter what I try. Can someone please explain to me whats going on here?
Hi Eef, thanks for reaching out.
Here is a version of the script without any plugins. It still yields the same problem after baking the meshes. The Repair Mesh command reports that they are ‘bad’ meshes
Hi Leo, this is a great idea, however I want to be able to break them apart down the line. So i do lose information doing this. It’s why I haven’t been welding the meshes together.
The method youve shown also encounters an discrepancy around certain corners.
Thanks Leo, while this does work, I do want to understand why my original method keeps producing ‘bad’ meshes. It keeps telling me that the mesh has overlapping faces. Perhaps this means that my input curves don’t meet edge to edge as cleanly as they should, although that’s something I’m not sure how to test. As far as I can tell they look perfectly flush.
Beautiful stuff, thank you so much! Also nice to hear for you, Martin
I’ve never used/understood what Shift Paths does, but it seems to do the same thing as Trim Tree here. Is there a difference?