Hi, im trying to get a grip on my workflow from rhino7 to unreal engine via datasmith. i am not completely unsatiisfied but there is an issue i am trying to get more grip on… correct me if i am wrong… unreal engine needs objects to be ‘named’ so if no name is provided datasmith automatically gives a name to every brep. this does not only become very un-organized… it also seems to mess up sometimes as you develop the rhino model…
It happened to me that the autonaming process got messed up. resulting in UE5.2 referencing to the wrong objects from the datasmith link. being the death of that live link.
so. with some simple script i can manually give names to many objects at ones (just having to open up blocks for example). this works but is not ideal…
ideal would be: if rhino ‘by default’ would give a name to a new object when created. this could be based on the layer name it has been created in +00X or just a number 00X. Probably i am asking to much… but can i influence this default setting to change from spawing without name to spawning with a name?
Many thanks,