Hi everyone,
I’m sharing this project I’m currently working on, which started from a help request by a user on the Italian forum. They were asking how to model a specific area of the car body.
Unfortunately, the user gave up on continuing, even though I encouraged them to give it a shot—even with mistakes—but they didn’t want to go on.
So, starting from a few initial lines they had drawn based on the blueprint, I decided to model everything from scratch. I didn’t follow the blueprint too closely, but instead used various reference photos of modified Audis, which I find much more appealing than the standard version.
I’m also adding my own personal touch—because otherwise, where’s the fun in it?
I don’t know when I’ll finish the project, as I’m working on it in my free time, but for those who want to see the early stages, I’ll link to the original topic.
I work at a company that does mold making and molding for the footwear and accessories industry. Our clients are fashion brands—basically the ones everyone knows (I can’t name names, but think of 50 to 100 brands from all over the world, or the holding groups that own them). One way or another, I’ve done work for each of them, though I can’t go into details for confidentiality reasons.
Interesting, thx for sharing! I always wondered if these super complex shapes like the soles of sport shoes are actually done properly with Nurbs or if they just use data coming from polygon modelling for milling the molds. Because I heard a lot of footwar designers use polygon.
I use a mix of NURBS and mesh modeling, depending on what the project needs. For surfaces, I mainly work in Rhinoceros, and when it comes to applying complex textures, organic details, or patterns, I switch to ZBrush or Blender. The final 3D model is usually a combination of mesh and surfaces, each where it makes the most sense. For CAM and mold design, I use Cimatron.
I’m thinking about printing the Audi model with my new printer, a Christmas gift. For now, I’m testing with some Dragon Ball and Chainsaw Man action figures to run a few trials.
will you please make a tutorial on how to build something like this. even just the front end section with the fender and headlight and everything would be super helpful!
Hey, honestly it’s already a win that I managed to upload a quick render video on YouTube
I worked on this project in my spare time at work, so I don’t really have time to make full tutorial videos, sorry.
That said, YouTube is full of great modeling tutorials. My advice: don’t focus only on Rhino, take a look at Alias, NX, Catia, etc.
What really matters is understanding the modeling logic and how other designer solve problems, then bringing that knowledge back into Rhino.