Right, that’s what I mean by “a garbage example just using internalized points and not actually referencing the curve”. I was just trying to visualize the solution I don’t quite not how to code. Imagine if instead of manually placed points, if that was a list of points along a curve. In the second image I shared (the straight line) there was a pattern in the spacing and vector lengths.
By distributing points in sets of equally spaced pairs and altering the length (aka the vector length) between the pairs, that gives me a distributed, proportionally scaled array, following the orientation of a curve.
What I don’t know is how to put a series of points on a curve like that. Point on Curve feels pretty useless for communicating that.
Again with the straight line example, that is easy to do by just using a starting Point, Move and a positive X. How do I move a point ALONG a curve a specific distance though.
Sorry if I’m still being obtuse. Maybe this example for Armadillo explains it better. I want to do this on a Helix, with a vertical surface. Right now I’m using a 3x1 ratio rectangle but it could be a rubber ducky. I just want to be able to control the equal spacing and the rate of the scale of a object following a road like array along a curve.