Approximate Pachyderm Mapping in GH Component

Hi everyone,

I’m curious if you have had success getting a mapping result from the Pachyderm GH components that is similar to the one you can get from the “Pachyderm_Mapping” command. I would like to visualize the acoustic performance of a space at different levels of detail and realism. It would be nice to integrate Wallacei or another MOEA - this would help that effort as well.

@Arthur - perhaps you could share a successful network from your testing efforts developing the plugin? Even a screenshot would be helpful. I’m just curious about where to start. I have tried almost every node in Pachyderm GH and have not gotten anywhere.

Thanks for any help you can provide!

Hi Joseph,

There are so many ways to create a heat map in grasshopper, that there isn’t really a need for it in pachyderm.

I would try with a grasshopper mesh, and then get the vertices. Use the vertices to set locations for receivers. Run a Pachyderm simulation using those receivers. Then calculate whatever results you want, and make your mesh.

This site suggests a way to do that.

No need to reinvent the wheel…

Arthur