After a discussion on circle tangent to circles, I just wanted to look at Apollonian Gasket. I made little components based on Rhinocommon tools to find a circle tangent to 3 curves. Sometime circle is missing or I didn’t help enough the Rhino tool or tolerance is not good.
Some rendering using Möbius Transformation or not and a Recursive Circle Transform.
Thanks, here there is nothing really new. I reuse the logic described here. I added some limitation on radius and some parallel computing
What I am happy with is the Recursive Circle Transform. The idea is to use the biggest circle as reference (the plane or center for the orientation position and the radius for the size). Then apply some recursion.
This could lead to some fun shapes, in 2D or 3D
Begin with 4 circles (not on the sample plane here)