Hi together… I am thinking about animation in rhino6. Many many years ago I used Bongo. At the moment I am very sad, that I am not able to find out, if rhino6 works well with bongo. On web I only find advice to rhino5.
can anybody spread their experiences?
Besides I am looking for a possibility to animate rendered views. My favorite renderer is v-ray - together with the panorama stereo mode for VR! - but I really do not know, if it works together with bongo? Does anybody know better? or has another advice?
hope that I will find any good solution and I will be very very thankful if you can help me.
thank you very much for that fast answer! I think I will try it - but I am not able to test it in the next time. because my pc is to slow at the moment - that will not make any fun! So because of this, your answer was already very helpful for me.
If you hear anything about the combination with v-ray I will be very glad to get to know!
In my experience using bongo for character animation. Especially when using heavy renderer is nonsense.
It is too heavy on the machine. I tested a simple cube with some cycles material and it took a couple of hours to make 150 frames (translation, rotation and scale). I have GTX 1060 and the resolution was something like 1920x1080.
I have not tested using mesh objects, though. In case it matters
P.S. I love the literal translation from German. it makes me giggle a bit.
Yes, I remember you mentioning this. I do not remember if I knew about it back when I tested the cube, though. I’ll test the cube during this weekend when I have less interaction with the PC anyways.
@RIL are you using RhinoRender or RhinoRenderNext?
Hmm, @nathanletwory, I wanted to post a screenshot of my rendering configuration, but apparently it was scraped after I updated rhino to 6.15. Could this be considered an issue? Is there a way to store this configuration so I don’t have to do that every time? Including the default to be RhinoRenderNext I remember setting this, but now it’s back to RhinoRender.
Rhino Render Next is a quick plugin I did to provide the Raytraced engine as a render engine to set as current renderer, you can find it in _TestPackageManager under the name rhino-render-next. This plug-in is available while we don’t have the Raytraced engine as the actual Rhino Render.