Hi,
I have some difficulties with “animate slider” in GH:
When I export an animation the image is washed out.
This is probably since there is an transparency applied to the object; but even if I add a solid white background layer in Photoshop, the images do not match:
Also a solid white( or any other color) background sphere in GH does not work:
When .jpg is used the image is correct but suffers from heavy compression:
Is there a way to get the exact image from the viewport without jpg compression?
animate_slider_transparency.gh (6.9 KB)
EDIT:
it seams that transparency is applied when rendering to the viewport and then again when saving to the png file. This results in “double transparency”
In Photoshop you can unlink by: layer>layer mask>from transparency; then disable the layer mask:
Unfortunately this is a bit to much work for animations- Is there a way to export the image with the correct transparency applied?