I am working on a project for university, where I am relying a lot on Anemone. Strangely it takes forever to compute the loops - even with very simple operations. As seen in the screenshot, I am just going through the items of a list, which takes around a 1 second. Other operations like blending a set of curves takes even more than 4-5 seconds.
The problem is, that those seconds acumulate, which results in a VERY slow gh-definition.
Interestingly, when I paste a definition which blends together some curves into a new gh file, everythings runs completely smooth (11ms vs 753ms)…
Is someone familiar with this?
Find the .gh-file, screenshot and system_info attached below…
I can only see that something strange is happening with the “Geo” parameter:
it says there are 3 “Trimmed surfaces” but then if you bake them some are actually breps (polysurfaces).
Your internalized parameter do contains 2 “Open brep”, but i can’t replicate it …
I tried to isolate the issue… whats interesting, is that even when I run a ridiculously simple loop, like going through a number series it is still very slow.
Whats more, is that I am working on a bigger skript and the more components the script has, the slower it gets, as can be seen in the screenshot below.
In case no further poweruser reply come… i might say:
It’s hard to guess why a plugin component is slowing down (from a common user viewpoint)
How much complex is your iterating in anemone?
Couldn’t you give a chance to script components? (I could give some help in c# … still a rookie anyway)
Also… don’t make such big definitions!
1 - If you ever will need help there… noone is going to search through all of that (not even yourself in future!)
2 - That’s just scary!