All Things Eyewear Design

im yet to find anything eyewear specific when it comes to modelling. I have seen a couple where they don’t follow the actual curvature standards on YouTube. but they may start a bad habit. if you come across one please let us know!

He graz,

Thanks for your quick reply. I think I will
manage the eyewear part with the experience we have and the factories feedback. I should have been more specific, I am looking for a course to get to know rhino in general, keeping in mind I will only use it eyewear related.

i did this one and loved it https://www.udemy.com/course/rhino-3d-tutorials-from-beginner-level-to-advanced-level/

this guy had a tutorial about making an nike frame but I cant find it anymore
It was a bit confusing sometims but still the best at the time.

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Thanks! I just started and will keep you updated when I am done!

Hey Phil,

Thank you so much for posting this - as an ID professional who works for an eyewear distributer (with growing investment in internal R&D for eyewear) this is an amazing resource.

Hey guys, Juan here. Ive been checking out this thread every now and then for the last two years or so. Thanks Graz (and everyone) for creating this space which has been of great help to me.

Im an Industrial Designer working as an Eyewear designer for two years approximately and Im self taught. Im working as a head designer for an eyewear startup that blends sunglasses with jewelry pieces. It has been a hard process but Ive learnt A LOT about eyewear throughout the 6 models I’ve designed.

Overall, within Rhino it has been difficult to establish a direct and easy workflow, as acetate parts are easily done with standard sufaces but metal and jewelry adornments are easier to be done using subd.

Along my journey, another difficulty that ive encountered and still didnt solved, is where to thoroughly learn all the technical stuff that usually the manufacturer adresses, like the measurements of the lenses base curves and all the science behind that.

I’d say that Rhino is by far the best software regarding eyewear design. It’s the perfect blend between hard software for manufacturing (like Autodesk Inventor) and super organic software (Like Blender). So if anyone’s having this doubt, I’d say RHINO!

I’d love to have a chat with all of you guys and create somewhat of a networking space for eyewear Designers, Manufacturers, Suppliers, Enthusiasts. I think we can all benefit from it. Personally, I’d be looking forward to hearing from super experienced designers giving me manufacturing insight.

On the other hand, I’m positive I have a lot to offer in terms of building an eyewear brand from scratch, and I became a pro in terms of realistic visualization and media assets!

thanks for this guys!

Is it too much to make a whatsapp group?

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Hey Juan,
I know theres a school in milan that teaches optical design and will teach you all the tech stuff, i don’t know if its in english though. there is an english eyewear manufacturing course in france. https://mof-lunetiers.com/

to figure out a base curve radius its 523 / Base Curve = R.

I’m sure if you have any specific questions, myself and the community here would have the answers.

There’s a few WhatsApp groups out there, one that has all the independent frame makers. I can invite you to it or send you a link.

Hi Juan,

You make some valid points, and remind me of myself when I was starting out designing frames for manufacturing.

The truth is that this world is in the hands of only a few companies and ‘digital design’ is still fairly recent in the industry! Most companies still do all of their CAD work in 2D, which by the way is good enough in most cases.

As Graz pointed out, there are some technical schools regarding eye-wear design but they are courses subsidized by the government and geared to citizens (at least this is the case in Italy).

As a manufacturer myself I find that there aren’t universal rules in order to develop eyeglasses (except base curvature values, as Graz correctly explained to you) and pretty much every technical designer has its own approach and rule set on how to properly model glasses in 3D.

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Maybe Start from the Glasses to get to the frame is a most basic but important advice