Is there a command that allows two very different surfaces to align at a curtain point or line?. I am currently moving the C plane and rotating the surface till I get very close to the other surface but i would like to have the B surface be an extension of A, please see image.
just checked - i reccomend _orient3Pts
(assuming planarity and straight edges)
best you set a custom cplane to the Surface you want to move.
Reference: 2 Points on the edge, one point outside the surface
Target: 2 Point on the target edge, one point on the surface to be aligned to. (use the _OnSurface object snap)
does this solve your question ? kind regards -tom
Thank you @kunf and @Tom_P for your help.
This is exactly what I have been looking for!! much appreciated!!
You can also use gumball in this case.
Below I changed the gumball to Align to Object, used Cntl to change gumball location, moved to the edge and rotated to the plane. Note that snappy dragging is enabled as well.
**Gumball Rotate Gif**
thank you @Japhy
I appreciate your feed back.
Is it possible to do the same when none of the surface coordinates match using the gumball?
Can you post an example, not quite following.
@Japhy sure, pls see below
Hello- I think, use
GumballRelocate to set the gumball axes in a way which makes sense first - is that what you mean?
That’s an additional rotation or two (around the center), which isn’t always going to be the optimal solution (compared to a quick rotate3d or Orient3pt), then gumball.
**Orient, Then Gumball Move, Rotate**
Hi @pascal, i use GumballRelocate but sometimes it doesn’t give me the result I am looking for.
_orient3pt combined with _tangentFrom object snap.
This is a pretty standard task. I usually rely on the
_Orient3pt in a similar fashion like what @Tom_P used in his example above, but instead of using the “Tangent from” snap, I simply pick the 3rd point on the surface to be oriented and when it’s time to set the 3rd point for the target I press the Tab key to lock the direction and use the opposite side of the projected vector.