Align surfaces

hi all,

Is there a command that allows two very different surfaces to align at a curtain point or line?. I am currently moving the C plane and rotating the surface till I get very close to the other surface but i would like to have the B surface be an extension of A, please see image.

Thank you



Try use orient option.

Hope it will help

Many thanks

_orient (2d, some difficulties with 180 degree rotations)
_orient3Pt (3d, more universial)
maybe also

you might want to combine above commands with a custom cplane or with smarttrack

kind regards -tom

just checked - i reccomend _orient3Pts
(assuming planarity and straight edges)
best you set a custom cplane to the Surface you want to move.
for _orient3Pts
Reference: 2 Points on the edge, one point outside the surface
Target: 2 Point on the target edge, one point on the surface to be aligned to. (use the _OnSurface object snap)

does this solve your question ? kind regards -tom

Thank you @kunf and @Tom_P for your help.

This is exactly what I have been looking for!! much appreciated!!


You can also use gumball in this case.

Below I changed the gumball to Align to Object, used Cntl to change gumball location, moved to the edge and rotated to the plane. Note that snappy dragging is enabled as well.

**Gumball Rotate Gif**



thank you @Japhy

I appreciate your feed back.

Is it possible to do the same when none of the surface coordinates match using the gumball?

Thank you


Can you post an example, not quite following.

@Japhy sure, pls see below

Hello- I think, use GumballRelocate to set the gumball axes in a way which makes sense first - is that what you mean?


That’s an additional rotation or two (around the center), which isn’t always going to be the optimal solution (compared to a quick rotate3d or Orient3pt), then gumball.

**Gumball Multi-Rotate**

gumball-rotate 2

**Orient, Then Gumball Move, Rotate**

gumball-rotate 3


Hi @pascal, i use GumballRelocate but sometimes it doesn’t give me the result I am looking for.

_orient3pt combined with _tangentFrom object snap.
:angry: :face_with_symbols_over_mouth:

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This is a pretty standard task. I usually rely on the _Orient3pt in a similar fashion like what @Tom_P used in his example above, but instead of using the “Tangent from” snap, I simply pick the 3rd point on the surface to be oriented and when it’s time to set the 3rd point for the target I press the Tab key to lock the direction and use the opposite side of the projected vector.

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