I have a SubD object I want to match up with a polysrf. I know I could just quadremesh the polysrf, but I’ve worked hard on the arrangement of edges of the SubD object already.
I can take the SubD vertices and pull them to the SubD. But this leaves the SubD object undershooting the actual position of the Polysrf. The SubD vertices have to go out beyond the polysrf in order to get a good match between the actual SubD object and the polysrf. So for now I’m just manually adjusting the vertices.
I could write an algorithm to do this, iteratively stepping the points out until the SubD object best matches the polysrf. But maybe something like this already exists or is in the works?
I haven’t got it yet but could. I did see a post on the SubDMatch. But that looks more like it matches up an edge and then ensures continuity along the transition. My SubD overlays the polysrf and just needs to duplicate the position in general, not just an edge.
Sorry, just one more related question here; is there a way to select all vertices of a subD object with clicking them individually? And also, select just the vertices of one edge loop?
I too would like to know if there is, as far as I’m aware you’d have to just drag select over an object with the vertex filter on. And it be nice if you could convert from one selection type to another, i do this all the time in maya and blender.