These are things I’m experiencing on Mac.
1- when clicking on the pause (or start) control in the viewport for Raytrace, it always selects the objects behind. Also, the controls are still far too small and very close to the left hand side bar which means often you get the cursor for resizing the side bar rather than hitting the raytrace control. There is no reason I can see why these controls can’t move away from the edge a bit and ideally get a bit larger
2- Is there a way to control the number of samples when outputting via the render panel? Draft seems to be 50 samples. Good (the next step up) is 500. That’s a huge difference. There is a control in the render settings called ‘session’. Is this something to do with it?
3- As mentioned elsewhere in passing, the depth channel output doesn’t seem to work reliably. A couple of times I got a really nice depth map ranging from white to black and a smooth gradient between the two. Mostly though, I just get 99% that’s either black or white an barely anything between.
4- I’d like to be able to export a single layered file that has all the channels as separate layers. This would make saving out renders much easier. Or at least the option to export all channels as individual files into a folder. Perhaps provide some kind of interface for selecting which get exported if that’s preferable.
5- Tone mapping is rather tricky to get right. It would be great to have some kind of automation here to get it close to being right
6- Some kind of exposure controls in raytrace (all implementations ideally) would be great, including camera aperture / DOF settings
thanks and sorry if some of these have been addressed elsewhere or they are already implemented and I’ve just not found them.