I’m going to be putting some time back into 3D printing soon, (starting the next couple days), and when I do this, I’d like to make it more interesting for me and focus on controlling the inner core geometry.
I’ll be organizing here the things that I think are relevant to making this possible.
I’m mostly interested in the ‘voronoi/delaunay’ geometries, but I’m open to all possibilities.
I believe controlling the inner core structure is an important aspect that has been neglected.
So, I’ll gather whatever I find useful. And share anything I can.
There definitely seems to be alot of things that have be tried and are under development.
I’ve dabbled in quite a bit of them, and I feel like they’re still missing something. I think of those as what would be in between (as a filler) the core geometry I’m imagining and my outer geometries.
I will have to demonstrate.
The main thing is mostly that those random patterns that slicers have, don’t seem to be very structurally sound relative to the underlying geometry – and are too random imo.
Hence, I feel like I need to discover a solution that will be stronger.
I like the voronoi stuff so far. If anything, I will focus on streamlining something with that.