3D Object Panelization on Doubly Curved Surfaces - Help!

Hii – I have a project for studio where I modeled a tile to apply to the walls of my building. I can’t get it to evenly spread out over the entire building model. I’ve tried to use FlowAlongSrf but it’s not working. Maybe I’m approaching this wrong? Please help :frowning:

helpme.3dm (3.4 MB)

what would you expect the round bottom to look like? since you have a diminution there, the amount of area available for your tiles would have to be decreased proportionally.

either you make the tiles smaller there as you already have tried if i can decipher that properly, or you would have to discretize the surface somehow, but even then you would not achieve an exact copy of the initial 6.10 by 6.10 tile at the bottom since there is no way to make them identically square while skewing inwards.

here for a crude example i used quadremesh turned everything off and used a small amount target quad counts to simplify the surface using those settings

after that you will have a faceted mesh as a base geometry that may be better to facilitate. then you can turn that into nurbs again with ToNURBS, explode the polysurface and flow each tile over with FlowAlongSrf. you might get something out of panneling tools which are integrated into Rhino, but i never used that so i can not guide you there.

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Heyy thanks for your help!

Ideally, I did want to keep the massing round since my professor liked it. I was trying to get the tiles on the bottom part scale down proportionally from the top – so that it looked like one whole surface (I probably should’ve clarified that in my post mb).

I did try to use PanelingTools but I can’t unroll my shape since the bottom half sphere is a “doubly curved surface”, so I’m not able to set up my grid properly. Again – maybe I’m doing this the wrong way.

i guess you would have to explain a bit more what the intentions are, is it for a student project that will other than for this purpose have no further manifestation and as such will not fail if the tilings are not 100 % production ready or are the tiles an integral part of your project? would you want the bottom to be entiled either? meaning the entire surface covered?

either way the tiling would have to be rethought then. i am not on the computer now but i would suggest to start with one tile on the bottom intersect it with the structure and pull the rips up along as curves to get an idea if it works for you

Hi just following up. I remodeled the tile to be a single module and then use FlowAlongSrf and did the top and bottom of the model seperately and I got better results. I did lose the underlying “grout” pattern, but I’m sure I can figure out how to get that in. Thanks for the help!


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looks nice, would you mind showing the bottom part? i am interested how you solved the tip or did you leave it open?


The right one is how it looks like when I FlowAlongSrf, but I had to delete the center pieces (like on the left) because it wasn’t letting me BooleanUnion (some issue in the center where they all connect).

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