I have a 2D curve that is self-intersecting. I would like to make it three-dimensional by (smoothly/gradually) moving its control points in its Y direction (back and forth) so that the three-dimensional piped curve is not self-intersecting and has a certain “depth” (e.g. maximum movement = 15 units).
I tried to rebuild the curve and then move its control points within a range of values between 0 and 15 but now I am kind of stuck since it is a rather complex curve. I was just wondering if there was a way I could solve this with grasshopper? I guess the curve extreme points would be the ones that need the highest value (for movement) and then there would need to be a change to smaller values again…
Has anyone ever tried something similar or has an idea how I could solve this?
My problem with modelling the 3D curve in Rhino is that if I move control points it doesn’t work very smoothly…even though I tried to keep the amount of control points as small as possible…If you have a solution for modelling it, I would be fine with that as well. It just seems like grasshopper might offer a cleaner and more flexible solution…
I would appreciate any hints.