How would you model this in rhino? struggling to figure out where to start. i know its a combination of bending surfaces and sweeps.
What do your curves look like? i run the multi pipe and it doesn’t combine/ blend them.
Perfect! Thank you Kyle.
1 Like
F1 Halo geometry is more complex I believe. SubD is surely an option but modeling this with standard surfacing tools will be great fun ! Will definitely try when I have some spare time
That would be awesome! Please share your results!!
That angle doesn’t look complex at all, there’s no complex “Y” blend at all, it’s a shell that’s been cut out at the back and the front and rounded off and blended to surrounding structures.
1 Like