3 way surface blend

How would you model this in rhino? struggling to figure out where to start. i know its a combination of bending surfaces and sweeps.

that’s a subd part-

draw the curves then multi pipe-
adjust as you see fit-

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What do your curves look like? i run the multi pipe and it doesn’t combine/ blend them.

just make sure your curves are at least G0 when they connect

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Perfect! Thank you Kyle.

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F1 Halo geometry is more complex I believe. SubD is surely an option but modeling this with standard surfacing tools will be great fun ! Will definitely try when I have some spare time

That would be awesome! Please share your results!!

That angle doesn’t look complex at all, there’s no complex “Y” blend at all, it’s a shell that’s been cut out at the back and the front and rounded off and blended to surrounding structures.

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