0 thickness layers are useful in order to control paints and other ~0 thickness elements for calculations, BOQ etc.
I believe solving Z-index of 0 thickness elements is in the right direction - even though I’ve not tested in external real time renderers.
Walls by default have higher priority than slabs in intersections.
BUT as you can see the 0 thickness slab layer does not respect this priority and the interference function is not working well.
0 thickness layers should either be kept as function and must be working well or should be removed entirely in order VA users know what strategy they should follow - for example giving a minimum thickness such as 1 mm, which is way too problematic for snapping reasons or should have finish material attached to the substrate-insul layer with the normal thickness such as 10cm.
I am now in front of another desicion - in terms of strategy - should I change ALL va styles on by one, in order to remove the 0 thickness layers, and point the layer below to the desired material and abandon the optimal strategy
OR
keep it as it is with the hope that it is something that can be fixed by VA def team soon, like 5-6 days tops, for the upcoming submission we have next week?
Those decisions and back & forth actions, keep us away from being productive IMO. This topic has been discussed in the past - I think i had post something about it, if i am not wrong about it.
Do you have an estimation on when is it going to be fixed? Or 0-thickness is something you might drop in the future?
of course I could change the slab-boundary, but then I were about to loose connectivity and updatability with the grid-guides. Guides is the only way to have a fully parametric model, which is another discussion. But I am not willing to fix all slabs because of the 0-thickness-bug.


