I have been trying various methods to wrap an image around a cylindrical cup which is narrower on the bottom.
I have tried to Bend the image (Does not provide decent enough results), UV Mapping (I really don’t know how to use it), texture in materials and Flow (puts the image in undesired shapes and places)
I have seen that unrolling the surface can be very efficient, however, it denies the option as it is categorized as a doubly curved surface.
As I am posting here, you can deduct I have not been successful.
I often struggle with material mapping, and in this case, I need the cup itself to be a translucent red plastic with a decal. (Kids Cars Sippy Cup).
I hope I have been clear, thanks for your help.
See the Attached Files.
Hey! I have seen that video and tried to follow along. It is very intuitive.
However, the decals won’t show for some reason (I don’t know if it has to do with my PC or is within the file)
If you want to get a good decal on your plastic your best approach would be to do a cylindrical mapping, then use the mcqueen image in the basecolor channel and in the opacity channel you’d put a version of the mcqueen image but only the alpha channel saved. Uncheck the repeat icon for both.