Would a simple animation & video tool directly inside Rhino be useful?

Hi everyone,

I’ve been exploring an idea for a small Rhino plugin and I’d love to get some feedback before going too far into development.

The goal would be something very simple:

  • create camera animations directly in Rhino

  • optionally animate a few objects (rotation / translation)

  • use a basic timeline with keyframes

  • preview everything in the Rhino viewport (Shaded / Rendered)

  • export a video (mp4) in a few clicks

:backhand_index_pointing_right: The idea is not to compete with Bongo 2, but rather to have something:

  • much simpler

  • faster to use

  • cross-platform (Mac + Windows)

  • focused on quick presentation videos

Here is a quick concept mockup to illustrate the idea:

:red_question_mark: Questions

I’m trying to understand if this would actually be useful:

  • Would you use something like this instead of current workflows?

  • What do you currently use to create animations from Rhino?

  • Is Bongo too complex / overkill for your needs?

  • Would a simple timeline + keyframes be enough for most cases?

:light_bulb: Context

From what I see today:

  • Rhino has some basic animation tools

  • Grasshopper can be used but is quite technical

  • Bongo is powerful but maybe too heavy for quick presentations

So I’m wondering if there’s room for a simple “presentation-focused” animation tool.

Any feedback is welcome — even “this would be useless” :slightly_smiling_face:

9 Likes

Only if a client pays for it.

Maya. Unreal Engine.

1 Like

Presumably the client is already paying for what you are using now. So it would seem to me that if a well designed plugin can get you the result you and/or the client wants with less effort and cost it would be a win. Of course, meeting these goals might be easier said than done.

1 Like

Thank you for your answer. Note that we are not talking about the same product as maya and unreal :wink: I’m talking about a very simple animation workflow that allows you to create scene animation in minutes, not an heavy workflow. For that, there are indeed heavy tools

But I understand your business case and point of view.

If your client really presses you for a simple animation, you can easily do it in Keyshot, for example.

If a tier-1 or tier-2 client commissions an animation with some or all bells and whistles, it is something for which you need dedicated software. Alternatively, if an industrial designer needs something basic, you can already do that stuff in Keyshot.

Maybe such a plug-in is something for jewellery designers or shoe designers?

That makes sense for more advanced workflows.

My idea is more about quick presentation videos directly inside Rhino, without external tools, and keeping things simple and accessible rather than a heavy or expensive solution (keyshot, maya, unreal)

It’s probably more aimed at simpler use cases or quicker iterations.

2 Likes

Hi @Tigrou,

I made some video experiments with the available tools in Rhino. Everything was out of the box - materials, animations, rendering - just the model is custom: Z77 - Zero Emission - #2 by Jess

Your timeline interface would be very useful - not just for videos, also for large project planing. This with support for the .usd format would add another dimension to Rhino3D :slightly_smiling_face:

Regards, Jess

1 Like

Agreed. And it would be better with controller in GH, a time slider for example ;D

Yes but a rhino plugin would be a lot cheaper / free. Not everyone has keyshot lying around for basic animations.

@Tigrou some basic animation curves would be nice.

Blender is a free, industry-standard software that I highly recommend for anyone looking to create simple animations.

Blender is great, but it’s overkill for quick presentation videos.

The idea here is just to stay in Rhino and get a result in a few clicks.

2 Likes

Glad that makes sense :slightly_smiling_face:

Yes, basic curves/easing could definitely be useful later on, but I’ll probably start with something very simple first.

Hi @Tigrou

I think there is room but I don’t really know what simple means since animation is in general complex, even simple things like path animation.

I would welcome better path and turntable animation compared to rhinos outdated animation tools. Good camera animation would be a huge benefit for many users who want to stay in Rhino. One thing that would be great is better camera matching from an image. Don’t know how or if you can include depth of field and all the other post processing effects that cycles has into the pipeline. Rhino unfortunately never got real world cameras so this could potentially be a can of worms.

I see you’re working on keyframing objects. This would be welcome and if you could streamline the process I think many people would use rotations even just to test 3d interactions like doors and windows opening, or parts in action. In Twinmotion they have rotators that one attaches to a key point on objects and they work without keyframing. I think keyframing rotation is not an easy thing for beginning animators. So maybe both common rotations and the ability to keyframe.

Also I hate to say that Cycles in Rhino is kind of slow for animation, too bad Eevee wasn’t implemented as well. Rhino lacks a fast rendering engine but I guess for one who wants to stay in Rhino one can muscle through it. Then there’s the preview side of it, wonder if Rhino might have huge lag previewing animations?

Good luck on your project,

RM

I agree. Simple tools for testing 3D interactions would be VERY welcome.

Thanks, that’s very helpful feedback.

I agree that good camera animation directly in Rhino would already cover many use cases.

I’ll probably start very simple (camera keyframes and basic animation) and see how far it can go from there.

Hi Tigrou,
That’s a great idea!
Since I don’t have Bongo for animation, I’m currently using KeyShot for this task—which is a bit complicated. A small plug-in to generate video animations based on snapshots would be a huge help to save time and maintain that nice “Rhino-look” for the viewport styles.
Kind regards,
Alex

For my needs, a simple animation and video tool inside Rhino is very useful.

Yes, sometimes when I need to present something where still pictures just don’t do it justice, being able to quickly do simple animation with camera or a few objects would be very useful, so that I wouldn’t have to resort to screengrabbing or something.

Your UI already looks more intuitive than the bongo one, I think it’s worth looking into. What are you thinking in terms of price?