Presumably the client is already paying for what you are using now. So it would seem to me that if a well designed plugin can get you the result you and/or the client wants with less effort and cost it would be a win. Of course, meeting these goals might be easier said than done.
Thank you for your answer. Note that we are not talking about the same product as maya and unreal I’m talking about a very simple animation workflow that allows you to create scene animation in minutes, not an heavy workflow. For that, there are indeed heavy tools
But I understand your business case and point of view.
If a tier-1 or tier-2 client commissions an animation with some or all bells and whistles, it is something for which you need dedicated software. Alternatively, if an industrial designer needs something basic, you can already do that stuff in Keyshot.
Maybe such a plug-in is something for jewellery designers or shoe designers?
My idea is more about quick presentation videos directly inside Rhino, without external tools, and keeping things simple and accessible rather than a heavy or expensive solution (keyshot, maya, unreal)
It’s probably more aimed at simpler use cases or quicker iterations.
I made some video experiments with the available tools in Rhino. Everything was out of the box - materials, animations, rendering - just the model is custom: Z77 - Zero Emission - #2 by Jess
Your timeline interface would be very useful - not just for videos, also for large project planing. This with support for the .usd format would add another dimension to Rhino3D
I think there is room but I don’t really know what simple means since animation is in general complex, even simple things like path animation.
I would welcome better path and turntable animation compared to rhinos outdated animation tools. Good camera animation would be a huge benefit for many users who want to stay in Rhino. One thing that would be great is better camera matching from an image. Don’t know how or if you can include depth of field and all the other post processing effects that cycles has into the pipeline. Rhino unfortunately never got real world cameras so this could potentially be a can of worms.
I see you’re working on keyframing objects. This would be welcome and if you could streamline the process I think many people would use rotations even just to test 3d interactions like doors and windows opening, or parts in action. In Twinmotion they have rotators that one attaches to a key point on objects and they work without keyframing. I think keyframing rotation is not an easy thing for beginning animators. So maybe both common rotations and the ability to keyframe.
Also I hate to say that Cycles in Rhino is kind of slow for animation, too bad Eevee wasn’t implemented as well. Rhino lacks a fast rendering engine but I guess for one who wants to stay in Rhino one can muscle through it. Then there’s the preview side of it, wonder if Rhino might have huge lag previewing animations?
Hi Tigrou,
That’s a great idea!
Since I don’t have Bongo for animation, I’m currently using KeyShot for this task—which is a bit complicated. A small plug-in to generate video animations based on snapshots would be a huge help to save time and maintain that nice “Rhino-look” for the viewport styles.
Kind regards,
Alex
Yes, sometimes when I need to present something where still pictures just don’t do it justice, being able to quickly do simple animation with camera or a few objects would be very useful, so that I wouldn’t have to resort to screengrabbing or something.