Curves in a reference (inactive) file become almost invisible in a perspective viewport when I zoom in beyond a certain amount. It is repeatable. Images below show the viewport at two slightly different zoom amounts.
Windows 10.0.19043 SR0.0 or greater (Physical RAM: 64Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 2080 Ti (NVidia) Memory: 11GB, Driver date: 5-6-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 462.59
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 5-6-2021
Driver Version: 27.21.14.6259
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 11 GB
Rhino plugins that do not ship with Rhino
C:\Program Files\Orca3D V2\Orca3D.rhp “Orca3D” 2.0.22.0
Hi David - I’ll see if I can reproduce this - you might, just as a test, disable Orca and close and restart Rhino to see if that has any effect - sometimes plug-ins can cause seemingly obscure and unrelated problems.
(not seeing it so far)
-Pascal
@Pascal The problem appears to be related to number of objects and possibly layer structure. I can provide test files but they are too large to upload as attachments.
Updated to the latest NVIDIA studio driver and the problem remains. With 64 GB of system memory and 11 GB of video memory it should not be a memory problem.
Windows 10.0.19043 SR0.0 or greater (Physical RAM: 64Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 2080 Ti (NVidia) Memory: 11GB, Driver date: 8-5-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 471.68
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 8-5-2021
Driver Version: 30.0.14.7168
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 11 GB
I have the problem with one active file and one reference file. The reference file has 123,418 curves on 18 layers and sub-layers.
Important discovery - the layers with curves have to locked for the problem with the curves becoming faint when zoomed in. Unlock the layers and the problem goes away.
???
It does depend, it seems on other objects being in the file - I do not know yet if that is due to numbers or scene depth but I suspect the latter. Yep, objects behind the camera trigger this.
I’ll get this on the pile, thanks.
RH-65400 Display - locked curves fade out in a worksession