Wooden Car

I’m available for 3D modelling, Realtime Rendering and Industrial Design.




Nice work! Do you have a website? What software did you use to render?

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Nice work indeed - congrats. Would be a good candidate for 3D printing by simply slicing the body in half vertically and then attaching the 2 halves together. I’ve got a solvent for PLA that works very well for this kind of thing.

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lighting very nice~

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Do you have a website?

Linkedin: https://www.linkedin.com/in/alanmattano/?originalSubdomain=it
Behance: https://www.behance.net/Mattano
Artstation: https://www.artstation.com/mattano
Instagram: https://www.instagram.com/alan_mattano/
Pininfarina: https://pininfarina.it/en/
GermanFrers: http://germanfrers.net/

What software did you use to render?

I use NVIDIA IRay that is inside Adobe Subatnace Painter but is possible to use the new Rhino7 Cycles to get the same renders:

Final destination Unity game engine or in this case real decoration toy using furniture factory wood discards.

lighting very nice~

The background does the job. I tray a lot of environment mapping until I choose one. I try one environment that does not capture too much attention. that does not fight and a complementary color. A shadow that helps velocity and ground stability robustness. So that it feels heavy. I try to make a render that you can “smell” somehow so wood helps.

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Thanks I try to show what I learn so let you think. I understand that 3D printers are in vogue and we what to do all in 3D in a clean way. But in this case probably is more lovely to use wood. Is extremely simple shape with few cuts. For the wheels probably yes. But change the spirit of the object. In deep the fundamental nice thing here in this renders are the recycle feeling.
Is a nice idea to make it 3D printing by simply slicing the body in half. Probably using a similar improve 3D shape specific for that with pilot, steering wheel, etc. I mean maintaining car volumes, proportion and shape.

Thanks for your kind explanation :slightly_smiling_face: