(For some time, I’ve been meaning to make my own video showing this. I’ve installed the editor, but real life has gotten in the way, so for now, I am going to do this.)
These are two video snips, showing GTKRadiant’s surface inspector. GTKRadiant was a 20-year old game editor, but its texture mapping was fast. I think that applying and mapping materials should generally be much faster than modeling itself. Unwraps should rarely be needed for objects.
[I used to model and apply textures to 5,000 simple objects a month, not because I was especially fast, but the tools made it possible.]
The irony is: In GTK Radient, I wish we had an Unwrap for those rare cases, BUT in Rhino, I wish would we could:
1.) Map x-number of copies along a NURB’s h/v, such as he is doing here. Notice how little work he is doing to fit a number copies on NURB surface using the “Natural” mode. In GTK Radiant, cylinders, weren’t mapped quite the same way. In GTK radiant, cylinders were capped the same, BUT cylinders circumferences were usually mapped along their NURB seam and edge. This mapping tool would be useful for putting braid on wires, as well as putting marble materials on columns, or for quick and dirty mapping of cloth, such as making a carbon-fiber seatpost.
[Yes, this is NURBS, but with low polygon representation for the editor.]
2.) This shows the click and fit texture to surface–even on separate surfaces, with just a few clicks.
Thanks for your consideration. Also, noting that it appears that some work was done toward the linear-extrusion mapping, Thank you.