Wish - Non proportional viewport scaling

for a better understanding (at least for me) would you be so kind to show an image how that looks like when you do that scaling and what you can see there? i saw you did something like that in the video above but i am not sure what i am looking at.

The whole point is that you’re looking at a surface in the viewport which to you appears to have no issue, yet either analytics show that there is an issue or perhaps match fails and you don’t understand why. If you’re a very visual designer, the far easiest thing is to just exaggerate the viewport until the issue becomes obvious.

This thread is about adding a feature which allows you to achieve that in the fastest possible way (ie, activating a tool and just dragging with the mouse in the direction you want to exaggerate).

i was asking what exactly you are seeing, a visual representation of what you are talking about would be helpful to let me understand, and a few words on what you are seeing on it.

I’m sorry, but there’s already a video and two (before/after) images. If you don’t see the S shapes in either of those, I’m afraid I don’t have time to explain more. Hopefully McNeel devs get it, though. Again, the feature is already there, but speedy and efficient UX is not.

I think the request is clear, the YT linked at the top of the thread is marked future for now though.

i see that but i still cant figure out what its supposed to be for, in other words i dont quite understand what its for.

right, because all i tried to do is take all of your time :vulcan_salute:

not for me though, maybe you could explain?

well, the request is to be able to scale non proportionally in a dynamic way, that part is clear, no?

yes that part is clear so far…

all this does is exaggerate deviations. If your surfaces appear to be smooth and should not have any S-Shape, and the control points are almost colinear, it is very hard to diagnose this without non-proportional scaling.

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5 posts were split to a new topic: Model disappears when zooming with Horizontal View Scaling