To be able to flatten a curved edge for example, since there are no face control points currently there’s no way to do that.
Thanks in advance.
To be able to flatten a curved edge for example, since there are no face control points currently there’s no way to do that.
Thanks in advance.
have you got a visual example? i am a bit out of practise and have not touched rhinos subd almost at all so far and if my comment is out of bound then pls bear with me. cant you achieve that by inserting a row of control points?
Neither have I.
Just installed the WIP at work and updated the version at home and decided to play around a bit with it.
Two examples that made me create this thread.
Started by creating an ellipsoid.
Pulled around faces trying to make something that resembles a plane. When I decided to flatten the bottom (or top) part I realized I have to create additional row of faces in order to simply flatten it. Because pulling the faces/edges/vertices do not change the curvature of the edge or the tangent angle the end of the edge is pointing towards.
And the reverse problem start with a cube there’s no way rounding/bending the top and bottom faces unless you add at least two rows of faces.
Another example:
hm is creasing implemented yet? i remember some babbles about it, not sure it has been added already.
There is a command to add a crease but that is like adding knuckles nothing smooth. Maybe I’m doing it wrong I don’t know
Note that there is a difference between subd control points and subd vertices.
The control points are nicely ordered. You should look at these, not the subd vertices.
Remember to toggle between ‘creamy’ and ‘crunchy’ with tab.
Crunchy:
Interesting!