I would like to change the distance of all 3 items, actually same as 1D scale command.
But all geometry should not be scaled only the distance between each item.
Hope you understand.
Now I would scale 1D and then take the original object I dragged besides and copy it into each instance then deleting all 2 1D-scaled items.
I would love to have an option to take multiple same objects distributed over my scene and select them and transform one object but apply the (box modelling, 1D, 2D, 3D scale) to every instance. Like Transform each in Illustrator.
For the simple transforms (move, scale, rotate) there’s BoxEdit, where you can turn on “Transform objects individually”. If you need to actually change the geometry there’s either blocks or history.
-Jakob