Ive seen this in a few models now. I have a few meshes, but nothing very complex. I’ve checked all my normals and they are correct. I still I think this may be related to normals or objects not knowing how to shade their relationships?
I’m using arctic mode. I have a RTX3080 on windows 10, rhino 7 SR9. 16 gigs memory, i7 6700k
I really like using ambient occlusion shading for white models, but sometimes the shading jitters when navigating and some surfaces show up extremely dark. It doesnt matter if they are solids or open surfaces. Unfortunately when i do viewcapturetofile the jittered badly shaded output is the only thing that can come out.
I know ambient occlusion can be affected by zoom object (ZS, ZE) , but I am using saved camera’s so the zoom is fixed.
I have messed with my shadow memory with no avail but i’m experiencing this in default conditions. I wonder if it has something to do with the gamma adjustment settings as well.
has anyone else run into this?