Why not export FBX based on current render mesh?


I did a test and export a complex interior. I choosed “meshes” but found no option to use the current meshes. So, anything is remeshed and cost a lot of time. Could be great if the current render mesh could be direct exported.


1 Like

Hi Micha- for now, try:

_ExtractRenderMesh _Pause _SelNone _SelLast _Export _Pause _Undo


Thank you, quick solution. :slight_smile: