Why is R6 dimension rounding random?

Why?


Unit precision is set to 1/16"

The funny part is that if I move this dimension around, it’ll switch to 15/16" depending on the random spot it is in the drawing…

Probably because all this fractional junk is being translated into floating point numbers and back again, and depending on what the coordinates of the endpoints are there might be some ‘fuzz’ at 8 decimal places out from 0 - so sometimes it will round up and sometimes down…