Hi,
CRhinoUiOptionsListCtrlFileNameEditBox
This control looks to be just what I need - an editbox with a file browser button.
However, when I instance 1, I get a link error. Is it not supported?
Adam
Hi,
CRhinoUiOptionsListCtrlFileNameEditBox
This control looks to be just what I need - an editbox with a file browser button.
However, when I instance 1, I get a link error. Is it not supported?
Adam
This class is not exported for SDK usage. That is, it is not decorated with a RHINO_SDK_CLASS macro.
If you need such a control, you will need to code up one on or own or find something on the web (like this):
Cheers. I’ll take a look.
Its been suggested I use C# for the GUI components. Can I do that and still use all my C++ rendering engine? And keep my sanity - as in it doesn’t become a ‘Feat of Engineering’ to mix C# & C++
Adam
Ah, just followed your link. Its for an MFC dialog.
I want to stick to CRhinoUI elements. Or is it the same thing?
Sure! This is exactly how Flamingo works.
Without going into too much detail, you create a C# plug-in that can call into C++ DLLs using a technique called “Platform Invoke”, or P/Invoke. I’ll let you search the Internet for more details on this.
Here is an example that might be useful to you.
Try the attached…
Fantastic support! Thanks Dale.
Do I need to IMPLEMENT_DYNCREATE somewhere? I was getting the ctor unresolved at link time…
Adam
If your dialog class declares the DECLARE_DYNCREATE, then you dialog implementation will need to include the IMPLEMENT_DYNCREATE macro.
Here is an example:
https://github.com/mcneel/Rhino5Samples_CPP/tree/master/SampleTabbedDockBar
Just compiled it up… Nice. Just what I need.
I’m undecided though because LightUp for Rhino is working fine with 30Hz in-viewport rendering - but all written using the C++ SDK.
Thoughts?
I’m sorry, undecided on what?
Doh!
Undecided on whether I start again and use the shiny, cool-kids C# SDK.
Not sure I really want to do that right now.