Where is Rhino 6?

Clearly you re not comfortable working with Rhino, this is the least of my concerns. I actually love the fact that i m in full control of my fillets by doing a few more clicks and working in surfacing mode rather than solids… Also other packages 30 times the price of rhino do have filleting issues as well.

@Helvetosaur

I agree with you in substance , but some tools really need an update.

@alexandre_galin

Clearly you have no idea on what you say …

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And the way for you to help make that happen is by providing specific examples of cases where existing tools do not work or by detailing new functionality.

Lot of users have already requested many good things, don’t need to repeat what has already been said.

This reminds me of a friend who claimed to have the biggest collection of seashells of any museum or institution. “Wow!” I said, “Where do you store all of them ?!” He said, “I keep them scattered on beaches all over the world.”

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Hallelujah brother!!

http://discourse.mcneel.com/t/rhinos-linear-destructive-workflow-is-a-major-pain-rhino6-wishlist
http://discourse.mcneel.com/t/wirecut-not-working/
http://discourse.mcneel.com/t/uv-unwrapping-distortion

The Rhino community gets real cranky when you rip on Rhino. FYI, there’s no flaws or bugs in Rhino, only challenges and opportunities to showcase awesome Rhino work-around skills and waste countless hours! :stuck_out_tongue_winking_eye:

I agree 100%. The question is - which tools? I’m sure my priorities are not the same as yours. And every person in here will have a different set.

–Mitch

@Helvetosaur

I agree with you,

For the tools, there is a huge wishlist, we will see what wish will come true, i’m not worried about that.

Anyway can i suggest fillet ? :smile:

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Yes, there is always a possibility to do in rhino, but doesn’t make sense to pass 15 minutes where you can do the same in 15 seconds, that’s why i’m switching to others soft , i don’t ask to rhino to become the best CAD tool in a world, i just would like to avoid some switching :slight_smile:

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Rhino has a fillet function.
That’s why I wrote “specific examples”.

I agree with you there, I would like to see many improvements in the core geometry engine… Fillets, shelling, etc. are all part of the same “problem area”, that of being able to intersect/extend/trim arbitrary NURBS surfaces together…

The last couple of weeks I’ve been working on a project that involves volumes mostly composed of planar surfaces. The solid editing tools with Gumball work really well and are a great time saver if it all stays planar . But get one warped surface in your object and the editing can go sideways very quickly. Sometimes I turn on SolidPts and move one point and Rhino freezes, leaving me wishing I had saved before hand. If I wait awhile, the command will actually finish and let me have control back. And then I see it was trying to add hundreds of knots to the surface… I’d love to see some improvement in this area as well.

–Mitch

Would MergeAllFaces come under the ‘core geometry engine’ also? This has been unreliable for a very long time.

Regarding shelling. As it seems there is some work being done on Rhino’s meshing: Third party mesher for Rhino
Would this make a mesh version of the shell tool a more realistic option? Perhaps MeshThicken as opposed to Shell…
Selfishly thinking of my own STL requirements here, but would be a useful alternative to where shelling just doesn’t work.

Can you post an example of this?

thanks.

-Pascal

@Helvetosaur

Yes, i know this kind of restricition, a tool i really like to use for direct editing is spaceclaim, work really well :

https://www.youtube.com/watch?v=oU4v73Pi2fY

Video from 2011

@wim

You can also see how spaceclaim play with fillet, the guys on video is really pushing the limit, and that work.

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OMG that video is like porn to a CAD user! lol :smile:

I don’t think Mergefaces has ever worked for me. Especially trimmed surfaces. Should work regardless trimmed or not.

If “Mergefaces” NEVER worked for You, I think it’s save to say the surface faces you wanted to merge were not coplanar.
“Mergefaces” can get wonky when you try to merge lots of faces. Sometimes it gets to the point where it doesn’t merge faces that should work, but usually when merging fails the respective faces are slightly out of coplanarity.

But I agree that Rhino should detect coplanar surfaces automatically when using boolean operations (and that’s only the beginning, some merging “intelligence” for filletedge and blendedge functions would be nice too)

Norbert

That’s correct, it should work irrespective of surfaces being trimmed or no. Please post cases that do not work!

Yes, that is very cool and I have been looking at SpaceClaim since it first came out. Never really tried it though, but @DanBayn -is- a real user of SpaceClaim and frequently tells us of his experiences with this. That feedback and the price lands me back on my feet again real quickly…

There is software called Designspark Mechanical, its a Spaceclaim light based on Spaceclaim engine , same interface.

Some features are missing, and if i remember, you can’t import/export 3DM files, but it’s totally free, just need to register.

Try it.

Hi Pascal,

Here is a quick mock-up. Simple grid of rectangles intersecting to form a waffle. Booleaned together in the Cyan coloured sample, when you run MergeAllFace on this it produces bad surfaces on both top and bottom faces.

MergeAllFace_Test.3dm (1.0 MB)

I often avoid using this command - where ideally I really want too - as I know I will end up having to replace bad faces.

David