Hi, I have been trying to put my project in render view however when I do so only my lines are showing even though I haven’t changed any on the settings. I’m not sure if this is related, but all my hatches are the color as well even though there in different layers, again not changing anything. I opened my computer and both were being weird.
Please run the Rhino SystemInfo command and copy-paste the output here.
Attaching a 3dm file that we can troubleshoot always helps a great deal as well!
-wim
Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 40GB)
.NET 7.0.0
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Standard graphics configuration.
Primary display and OpenGL: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 1GB, Driver date: 7-13-2023 (M-D-Y). OpenGL Ver: 4.6.0 - Build 31.0.101.4502
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 1GB, Driver date: 7-13-2023 (M-D-Y). OpenGL Ver: 4.6.0 - Build 31.0.101.4502
> Integrated (slow!) graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Intel
Render version: 4.6
Shading Language: 4.60 - Build 31.0.101.4502
Driver Date: 7-13-2023
Driver Version: 31.0.101.4502
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 1 GB
You are running into issues rendered due to the lace of Video Card Memory, our System Requirements specify 4 gb, you can get away with less, but not for graphics intensive workflows such as rendering.