3dm attached. see foot of text.
Slight oops, I have the curved tips of this U shape solid a little too short of where they should be, they should be tickling that target surface, (no precise hit, visual only)
Is it a case of exploding, duplicating edges and re-creating it where necessary, new sweeps etc. , or can it be adjusted as a solid, saving doing all that ? Rear to remain where it is, outer area to stay same size, just the two tips to move forward on the X axis a bit and consequently the angle of the edge running to them will change.
Scale1D will also make the entire front move fwd, keeping the leading edge angle, I dont want that, the outer portion (base of the U shape, if it were standing upright as a letter U that is !) is the correct width.
If anyone would care to have a go and jing it and post the result, ?
Would a Parametric prog handle this with more ease ?
Could I open this in one and do that or would it have had to have had constraints and dims added as it was built ?
Exploring additional progs Inventor and SpaceClaim at the mo as they do metal bending in a jiffy, something that has to be hand crafted for the times I need it. Inventor is parametric whilst SpaceClaim, um… not so sure, a direct modeller.
Says here it will adjust dumb non parametric imports. Not sure how it would tackle this shape .
actually it sounds as if SpaceClaim and Rhino are good friends:-
here is my 3dm file.
ExtendTipToTouchSurface_bestMethod.3dm (321.8 KB)